Sunday 4 November 2012

Brief 01 Altar Sequence, 001 - 449, - Starting Roto work.

To start off this Rotoscoping, the option chosen in this first shot, was to Roto using Bezier curves, the Ornate lamp.

In the screenshot below, you can see how this starting roto has been made, with the Roto work being placed into two folders for that Roto node.

The 'Knobs_on_lamp' folder, encompass the detail on top of the Ornate lamp, making it far easier to manipulate the specific parts of this lamp, for instance, the more detail placed in this Roto node, the more you can utilize the different parts of the lamp. What if the person using the shot did not want the 'Knobs' to be there, this extra Roto work, though not entirely hard to do, may come in handy for adjustments to whomever this Roto work will be given too.



The process for the dragon on the side was similar, as you can see this was split into two folders in the same Roto node. There is a Roto for the top and the bottom, as well as the inside of the tail on the bottom, and the dragons beard on the top.  This Roto work means the person using this nuke has a detailed Roto to work with, in which the visual effect they wish to use may work more effectively, and if they seek to see the Roto work, the naming is clear on the folders and individual Beziers (Apart from the single one labelled 'Bezier1' which was edited at a later date).

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The next shot for the Roto focus was of the girl staring into the sky. In this shot, the Roto outlined the girl,:



From here, the Screen colour tool was used to find the cleanest part of the blue, which would then cancel out the colour surrounding her:

This shows the outcome of the screen colour, you see the girl, but hardly any other colour whatsoever around her, there is only the spill of natural light on her, so the an outer keylight was used to make sure that the Roto and Keylight are at least set in place, so they can be edited at a later time.

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 Finally, during this started Roto work came the shots of the children, the Ornate lamps, and the dragons. The first thing done to this shot was the hold out mattes for the overall shot, and after encircling the entirety of what was needed, the same process as above was applied to this shot, with the screen colour, and play with the screen matting tools such as 'Dilate'.


Once this basic hold outte matte was made alongside the similar keylights as in the previous shot, the Dragons and the Ornate lamp were Roto'd out using bezier curves, a folder for each dragon and one for the Ornate Lamp. After review of the other shots this was made in, the circles and blue-screen showing inside the lamp was also Roto'd out.


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